Wednesday, 16 March 2011

Sc03_Sh02 First Pass

This is probably the quickest scene in my sequence, I it's missing some pazaz, so I will get an update from the managers about their thoughts on the matter!

Sc03_Sh3 First Pass Cleanup

Tweaked a few sections of the Sc03_Sh03 to make it smoother and not as jumpy

Sc03_Sh4 First Pass

This is the final scene I'm working on for the Garden Galexies Project. It's been a very preductive day, I think I can go home satisfied tonight!

Sc03_Sh3 First Pass

There are allot of cool updates on the rigs which made it allot easier allot more fun to control and animate, with this scene I just have to make sure I'm getting the right extreme pose for the little guy wanting help looking higher, well, being physically higher, so technically wanting to look further down.

Monday, 14 March 2011

Final Minor

On a side note, here is my Final Minor video, when I have time I will really polish it up so that I may add it to my CV

Sc02_Sh04_Third Pass

Alright, here is the last pass on the first scene I'll be working on at least until  I've caught up on the rest of the scenes. the arms bug me a little with still being a bit too floaty I think, but I need to crack on so I don't have just one good scene!

Sunday, 13 March 2011

Crouch_Fwd

Here is the first run thru of crouched walking forward for the Dann's game project, it has to be on the spot, the moving forward action and speed will be determined by the player pressing forward on the control stick! saweet! I'm not sure if the character should take bigger steps, or if they want her crouched down even further, etc.. will try both tomorrow and see if it turnes out better!

Sc02_Sh04_Test02

Aaaall Rightythen! I've done a bit more tweeking, watched out for negative spaces, taken off the tweenings, adjusted the timing of each pose so nothing snaps, and voila! I can't do the next scene yet as I need the Director's input on how he would prefer them to climb the, which come up to the little critter's waist! are they crawling, jumping, etc..? I imagine a toddler type movement, maybe i can get some footage of my neice as refference!?

Friday, 11 March 2011

Sc02_Sh04 (scene 1 out of 5 for me)

This is the first scene I'm working on for the Garden Galaxies project, an award winning idea by three guys currently doing their masters in animation of which I'm really excited to be working on! It has been a great learning curve, even seeing the differences in qualities between everything I've worked on so far to this one has really pushed me to dramatically improve my animation skills in order to do it justice

Animation Insomnia

As I had trouble sleeping last night, I decided it would be fun and relaxing to give myself an animation goal, do a walk cycle with a biped, something I haven't really done since the beginning of my first year, in under an hour. didn't turn out too badly I might say! legs snap a little, but a little tweak could easily fix that.

Idle_Dbl_Jump

This is a dbl_Jump for Dann Rees's Project, it is then cut into spacific parts for the game engine's tree, so the game will be able to play the appropriate animation depending on what you make the character do! I've put it all together as some of them are like, 5 frames long (1/6th of a second). and it looks wierd as the camera is attached next to the guy, so you can't see it in real action, jumping away from the floor, off a cliff or something.

My First Blog

Thanks to Kyle Chapman I have now created my first blog thingy! Amazing technological advances these days! Amazing!! I will be using this space to upload different videos and posts about the projects I am currently working on. I will try to keep this as up to date as I can, We'll see how it goes! comments and critiques MORE than welcome! anything to help me get better and make a better animation!