Thursday, 26 May 2011

Woops!

Shoot, I was so eager o finally get my showreel in and getting it done I didn't realize that the animation I implimented into the 'Final' Showreel was three animations behind the most current up to date animation with my personal projects! It's too late for my final submittal which is totally gutting, but 100% my silly fault. but at least I can swap it out for the industry showreel. I also need to render all of the videos out at the same frame size for the industry one.

Monday, 23 May 2011

Production Showreel

Alright! here is my production showreel! hope you enjoy!

Final Major Showreel

alright! here it is! the final major showreel. quite a bit different than what was planned several months ago, but it has been a huge learning process and as I developed as an animator so did my understanding of what I needed and how to go about making it. the only thing missing is the final renders for Garden Galexy, they won't be in my production showreel either, well, not until after the Glamies anyways, bless teh little bugges, they're working they're butts off, so I don't mind the wait, it will totally be worth it!

Thursday, 19 May 2011

Personal Project sc03

I havent blogged in a while, everything crashed and I had to re animate it all from scratch. I've only just caught up with a day left. here is the third scene of my personal movie, first thing tomorrow I'll tidy it up and stick it all in premier with the correct sounds which I edited today.

Sunday, 8 May 2011

Mr. Edward's Project

So this being the first post for Ed, I'll go over a few brief encounters of the fourth kind, In actuality I've only Just got the animatable rigs! fare enough to Ed he doesn't want to be a rigger and ended up doing all of it by himself, and I can honestly say they're not too to bad! Can't animate too to much with them as the more they move the more they break, but I'm figuring out a way around that! but at the moment I've created a little movie of the animation so far. It's an ingame animation sequence, which are much preffered to game movement animations. So please comment and hope you enjoy!

Friday, 6 May 2011

Personal Project 02

the second scene the runs in strait from the first one, after watching this I did some major remodeling to the exterior, the original was a house I made for a past project and somehow over the months it has just deteriorated, i've also smoothed out some of the animation, I'll render the first and second shot together next week to string together.

Personal Project 01

So I've decided to drop the original idea of having several scenes of the dog waiting, they where just too quick to get any understanding of any sort of story, especially with the limitations of my home made dog rig. So now I'm doing several characteristic loops as well as a slightly more dramatized version of the dog meets man animation. If only I knew what I knew now several months ago, things would have gone allot differently, but I've been saying that since I started at Uni, which is good, it means I'm progressing as an animator! here is sort of the new opening of the new dog meets man animation. it's only the first second, it ties into the next shot where he lifts up his head double checking the sound before taking off for the front door! I guess I'm finding out one of my strongest skills, is my story telling ability. It's the way I understand everything. Unfortunately it does get in the way sometimes when the teacher wants things in a strait animation style, like in the thumbnails, it becomes difficult to get my mind out of the story telling mode. I still don't have a full grasp of what he was asking, but I'm looking into it!

Thursday, 5 May 2011

Sc03_sh01

Nope, the tripping didnt fly, so its going to be this one instead, which is just as good!

GG_Sc03_SH01

Everyone agreed that the walk up to the telescope was very robotic and needed more life, so i'm trying to go in a completely new direction and seeing how that looks, I have animated the gist of it and am waiting for approval before spending more time. well, the only thing missing really is the getting up at the end before final pass tweakings

Tuesday, 3 May 2011

Dog Jumping Charater



Note to self: add background to other dog animations. It simply just looks better!

Sunday, 1 May 2011

GardenGalexies Collab Project

I've just about finished the Garden Galaxies Collaborative project, I've strung them together in premier for a more thurough critique.